Sam Quinn Sam Quinn

DevLog: v0.1.1.8

It all begins with an idea.

So I did some troubleshooting to get the SIK plugin to work, and no matter the steps I took it wasn't cooperating. I think it had to do with remnants of the base Steam integration in the .ini files.


I decided to disable SIK, and decided that it can be an adventure for another day ( the 'Big Achievement and Leaderboard Update') since it was only inhibiting my goal of getting a functional Early Access build approved by Valve. With that I finalized both the Demo build and v0.1.1.8 with an end point and a "hooray" screen displaying the gems, crystal and data logs found, plus the overall score. 


This is as far as any live builds go, but I am currently working on creating the mission menu to select levels from the hub world.
The hub world currently is just a duplicate of the first level, with minor tweaks, like the WiP save bed, its own set of hidden collectables and the WiP Lore table. Level 2 is very much in the design stage still.


What I want to focus on now is retaining variables from level to level, and finding the most efficient way to do so. This will cause me to rewrite code in most of my collectables for updating the variables in their new locations. Yay old habits and poor coding practices! Hopefully this will cut back on how many 'casts' I am currently using to both update the characters variable data and the HUDs as well whenever a collectable is picked up.


The goal of Early Access approval is here!

We did it!~

Reaching this part of our career is super exciting and is a strong motivator to create the best experience we can for you.

I have set a 2 week Early Access sale price of 15% off of the base $10!

So if you want to grab a copy of Spacenoids, keep an eye out for our release into Early Access on May 9th,2025!


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